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A breath of fresh AIR: AIR on Android
DIGG IT! 8 Comments Published Sunday, February 14, 2010 at 9:01 PM .
Tonight Adobe announced AIR for Android at Mobile World Congress. The new AIR runtime allows any Flash/Flex developer to create standalone applications on Android. The runtime is very fast and is highly optimized for low cpu and low memory conditions on mobile devices. Given the explosion of Android devices, developers will be able to widely deploy AIR apps in late 2010.
Here are some screen shots of the apps running at the Adobe booth at Mobile World Congress. I would highly recommend trying some of these applications out at the show.
Calculate MPEG4 (or similar) Bitrate:
Where the values for W, H and FPS are the values you’re using for the destination video file.
Where QUALITY is from 0.15 to 0.20 to 0.25 (aprox: low, medium, high)
Slideshows and other still material can use a much lower bitrate.
(W * H * FPS * QUALITY) / 1000 = VIDEO_BITRATE
Note: Use common sense. If it looks like crap, increase the bitrate or change the options! See the note on using “qscale” istead of bitrate in FFMPEG!
Jpauclair find an undocumented treasure
When I found this, I just could not believed it.
I knew for a long time now that flash had undocumented features, little part of flash that could help speed up process (like the memory opcodes) or make interaction easy with right click and that kind of things. But I never thought that FlashPlayer would hide data that could help find bugs, or give better knowledge of how flash is interpreted.
The Full List
- undocumented features will be written in bold
./configure CFLAGS=”-O -arch i386 -m32″ CXXFLAGS=”-O -arch i386 -m32″ LDFLAGS=”-arch i386 -m32″
2009-11-29: release 0.3.0
Support importing more than one SVG unfortunately not backwards compatible; support importing MP3s with more sample rates; support importing WAVs; support DoABC and other Flash 9/10 tags; fix compilation on GCC 3.3 and 3.4; and many more fixes and minor features see NEWS.
Месяц назад, как-то тихо и незаметно вышло обновление этого замечательного инструмента.
via swfmill releases.
Tim Knip, a papervision core developer, has brought a pipeline improvement for users of Blender to import blender files directly into papervision and as3. This allows you to get at the blender objects, or blender DNA as it is called, that construct the 3d scene within Blender.
Unity3D has a great workflow that includes this where you can update your .blend file and then it updates in the Unity IDE, this work by Tim creates a similar workflow for Flash (recompile would be needed to show if embedded).
Typically exporters are made from the 3d IDE SDKs such as Blender using Python to export to COLLADA or other formats. But here Tim is parsing the source file directly. This also opens up the possibility to make other exporters from more simplified Flash AS3 code rather than learning a new IDE SDK just for an exporter.
In addition, once HTML 5 is adopted widely enough to where developers can create applications, games and content as rich as native iPhone / iPad apps, does anyone think that Apple won’t make moves to cripple or restrict such content? Why pay $3.99 for a game on the app store when you can have the same game and experience for free in a web browser. Apple is not going to allow developers to circumvent the app store and cut them out of the revenue chain for that content. (Personally, I believe this is why Apple has not allowed Flash on the iPhone, but that is a post for another day).
Maйк Чемберс говорит умные вещи!
Эпл не позволит запускать флеш на ай-фоне и aй-паде, по той простой причине, что всё то говно, что продаётся в аппстор, станет никому не нужно, т.к точно такое же говно есть на флеше и это говно бесплатно.
via Some personal thoughts on Apple and the trend towards closed platforms at Mike Chambers.
