Archive for the 'adobe flash' Category

Flex SDK 4 (Gumbo) embed fonts, ‘cff’ param problem

After an migration to a newest Flex SDK 4+, you can lost all your embedded fonts!
To solve such problem, you must add an new  param to your font embedding meta tag: cff=’false’

If you get an error like this:

transcoding parameter ‘cff’ is not supported by ‘flex2.compiler.media.FontTranscoder’

It’s because developers changing it, try another version: embedAsCFF=’false’

Example:

[Embed(source = "Arial.ttf", fontFamily = "Arial", mimeType = "application/x-font", embedAsCFF='false')]

Pixel Bender. Спецификация языка в контексте программирования под Flash Player

Перевод документации по  Pixel Blender на хабре:


Pixel Bender является высокопроизводительной графической технологией программирования, предназначенной для обработки изображений.

Pixel Bender kernel — это C-подобный язык с расширениями для обработки изображений. Он основан на GLSL, который, в свою очередь, основан на С. Основы синтаксиса языка должны быть знакомы любому C-программисту.

Основной единицей обработки изображений в Pixel Bender, является ядро (kernel) (Прим. пер.: Я не знаю как точнее перевести это слово, поэтому доверился Гуглу ;)). Каждое программа на Pixel Bender'е определяет одно ядро. Ядро является объектом, который содержит результат обработки одного пиксела функцией с произвольным числом аргументов, которые могут быть получены от одного или нескольких исходных изображений

via Pixel Bender. Спецификация языка в контексте программирования под Flash Player / Adobe / Хабрахабр.

Хабрахабр | Вакцинация swf на лету

Хммм…

Доброго вечера всем хабравчанам. Я долго думал как назвать данный пост и решил назвать первым, что придет на ум. В принципе данное название почти полностью описывает то, о чем хочу рассказать. А расскажу я о том, как можно легко и просто вносить изменения в абсолютно любой просматриваемый вами swf файл без декомпиляции.

via Adobe Profiler Fail / Adobe / Хабрахабр.

AIR on Android

A breath of fresh AIR: AIR on Android

DIGG IT!     8 Comments Published Sunday, February 14, 2010 at 9:01 PM .

Tonight Adobe announced AIR for Android at Mobile World Congress. The new AIR runtime allows any Flash/Flex developer to create standalone applications on Android. The runtime is very fast and is highly optimized for low cpu and low memory conditions on mobile devices. Given the explosion of Android devices, developers will be able to widely deploy AIR apps in late 2010.

Here are some screen shots of the apps running at the Adobe booth at Mobile World Congress. I would highly recommend trying some of these applications out at the show.

via Ted On Flash: A breath of fresh AIR: AIR on Android.

Jpauclair: AS3 hidden treasure in the mm.cfg file. Revealing and documenting many Flash secrets!

Jpauclair find an undocumented treasure

When I found this, I just could not believed it.

I knew for a long time now that flash had undocumented features, little part of flash that could help speed up process (like the memory opcodes) or make interaction easy with right click and that kind of things. But I never thought that FlashPlayer would hide data that could help find bugs, or give better knowledge of how flash is interpreted.

Read full post here

The Full List

    undocumented features will be written in bold


Continue reading ‘Jpauclair: AS3 hidden treasure in the mm.cfg file. Revealing and documenting many Flash secrets!’

swfmill 3.0

2009-11-29: release 0.3.0

Support importing more than one SVG unfortunately not backwards compatible; support importing MP3s with more sample rates; support importing WAVs; support DoABC and other Flash 9/10 tags; fix compilation on GCC 3.3 and 3.4; and many more fixes and minor features see NEWS.

Месяц назад, как-то тихо и незаметно вышло обновление этого замечательного инструмента.

via swfmill releases.

ASBlender – Library

Tim Knip, a papervision core developer, has brought a pipeline improvement for users of Blender to import blender files directly into papervision and as3. This allows you to get at the blender objects, or blender DNA as it is called, that construct the 3d scene within Blender.

Unity3D has a great workflow that includes this where you can update your .blend file and then it updates in the Unity IDE, this work by Tim creates a similar workflow for Flash (recompile would be needed to show if embedded).

Typically exporters are made from the 3d IDE SDKs such as Blender using Python to export to COLLADA or other formats.  But here Tim is parsing the source file directly.  This also opens up the possibility to make other exporters from more simplified Flash AS3 code rather than learning a new IDE SDK just for an exporter.

via *drawlogic » ASBlender – Library to Use Blender Files Directly in Flash – interactive and game development technologies for the web – flash, flex, unity3d, silverlight, javascript [ draw.logic ] » ASBlender – Library to Use Blender Files Directly in Flash » ASBlender – Library to Use Blender Files Directly in Flash.

Майк Чемберс, про говно, эпл и флеш

In addition, once HTML 5 is adopted widely enough to where developers can create applications, games and content as rich as native iPhone / iPad apps, does anyone think that Apple won’t make moves to cripple or restrict such content? Why pay $3.99 for a game on the app store when you can have the same game and experience for free in a web browser. Apple is not going to allow developers to circumvent the app store and cut them out of the revenue chain for that content. (Personally, I believe this is why Apple has not allowed Flash on the iPhone, but that is a post for another day).

Maйк Чемберс говорит умные вещи!

Эпл не позволит запускать флеш на ай-фоне и aй-паде, по той простой причине, что всё то говно, что продаётся в аппстор, станет никому не нужно, т.к точно такое же говно есть  на флеше и это говно бесплатно.

via Some personal thoughts on Apple and the trend towards closed platforms at Mike Chambers.

Flave, a new open source AS3 Verlet physics engine : Emanuele Feronato – italian geek and PROgrammer

Do you remember Luis Fernando Silva?

He released a Box2D platform engine some months ago, and now I am publishing his last work, a Verlet physics engine.

If you need more information about Verlet integration, check this post.

This is what Luis says:

« So, I was developing a small physics engine for a game of mine (Flash Physics Engine v2), and the thing started to get bigger and take shape of a real physics engine, or atleast with enough features to run a ragdoll simulation.

I’ve received feedback from some guys at FGL and so I decided it was time to release it as open source! After commenting each line of code as much as I could, after 2 weeks of bug-testing to remove some instability and after an afternoon coding some samples, I have here packed for you guys at the blog the v0.6b version!

As you can guess, it’s a verlet engine so it isn’t as stable as rigid-body engines like Box2D or Motor Engine, and the only real solid there is the particle primitive. Which is a small circle (how exciting!). But since your blog gets so many hits from all kinds of coders, I tought maybe (like with my other samples posted on your blog), some more skilled coder could improve it into something better! »

via Flave, a new open source AS3 Verlet physics engine : Emanuele Feronato – italian geek and PROgrammer.

Try it here

Поддержка multi-touch и жестов в Flash платформе / Flash-платформа / Хабрахабр

Эта статья описывает новые multi-touch API, доступные в Flash Player 10.1 beta и Adobe AIR 2 beta. multi-touch становится доступным на все большем количестве платформ, и пользователи хотят иметь возможность взаимодействовать с устройствами с помощью прикоcновений. Flash платформа предоставит разработчикам простой и эффективный способ делать это.

Для запуска примеров из данной статьи требуется Adobe Flash Player 10.1 beta.

Архив с примерами: http://download.macromedia.com/pub/developer/flash/multitouch_gesture_examples.zip (ZIP, 44 KB)

via Поддержка multi-touch и жестов в Flash платформе / Flash-платформа / Хабрахабр.

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