Archive for the 'adobe flash' Category

Критическая уязвимость в Adobe Flash Player, Adobe Reader, Adobe Acrobat / Информационная безопасность / Хабрахабр

Критическая уязвимость в Adobe Flash Player, Adobe Reader, Adobe Acrobat

Вчера Adobe порадовала публикацией о критической уязвимости в Adobe Flash Player 10.0.45.2 и всех ранее выпущенных версиях, обнаруженной на практически всех используемых платформах (Windows, Macintosh, Linux и Solaris). Уязвимости подвержена и библиотека authplay.dll которая используется так же и Adobe Acrobat и Adobe Reader.

Эта уязвимость (CVE-2010-1297) может позволить злоумышленнику получить контроль над системой. Есть сообщения, что эта уязвимость в настоящее время уже используется.

Adobe рекомендует незамедлительно обновиться на Adobe Flash Player 10.1 release candidate!

У кого используется Adobe Reader или Acrobat ищем и удаляем C:\Program Files\Adobe\Reader 9.0\Reader\authplay.dll

via Хабрахабр.

Flash Player 10.1 Updates Released for Mac, Win, and Linux and Solaris – Adobe Labs

Flash Player 10.1 Updates Released for Mac, Win, and Linux and Solaris

By Daniel T on May 20, 2010 8:42 AM

Adobe® Flash® Player 10.1 is the first runtime release of the Open Screen Project that enables uncompromised Web browsing of expressive applications, content and video across devices. With support for a broad range of mobile devices, including smartphones, netbooks, smartbooks and other Internet-connected devices, Flash Player 10.1 allows your content to reach your customers wherever they are.

Flash Player 10.1 updates include new release candidate build 5 for Mac, Win, and Linux and beta 2 for Solaris.

Learn how to optimize web content for mobile delivery.

via Flash Player 10.1 Updates Released for Mac, Win, and Linux and Solaris – Adobe Labs.

Debugging Flash on New Google Chrome

If you’ve installed the latest version of Google Chrome, and you are having a problem debugging your Flash in it, there’s a reason. As you may have heard, Chrome now comes pre-installed with the Flash player. For good reasons, this is not the debug version of the player. All well and good, you go over to Adobe.com and re-install the debug player of your choice and debug your latest project… still no debugging. Hmm… If you’re like me, you “solve” this by switching to Firefox for debugging. I finally found out what’s happening though.

It seem’s the built-in Flash player in Chrome will get used by default, despite whatever other version you might have installed. It’s always going to go back to its own original version. To change this, type the following in the URL field:

about:plugins

This will give you a list of plugins. Somewhere in there, you’ll see “Shockwave Flash” with the version, location, etc. Underneath that is a “Disable” link. Go ahead and click it. You’re not disabling Flash all together, just the built-in version. Now, when you hit a SWF on a web page, it’ll go to the latest system-wide version you installed, i.e. the debug player probably.

via Debugging Flash on New Google Chrome | BIT-101 Blog.

Flash builder SVN bug

OMG

Стив Джобс:  ”Вы уже достали со своим флешем!”

Thoughts on Flash

Apple has a long relationship with Adobe. In fact, we met Adobe’s founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. Apple invested in Adobe and owned around 20% of the company for many years. The two companies worked closely together to pioneer desktop publishing and there were many good times. Since that golden era, the companies have grown apart. Apple went through its near death experience, and Adobe was drawn to the corporate market with their Acrobat products. Today the two companies still work together to serve their joint creative customers – Mac users buy around half of Adobe’s Creative Suite products – but beyond that there are few joint interests.

I wanted to jot down some of our thoughts on Adobe’s Flash products so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads. Adobe has characterized our decision as being primarily business driven – they say we want to protect our App Store – but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true. Let me explain.

перевод

Continue reading ‘Стив Джобс:  ”Вы уже достали со своим флешем!”’

Оновление библиотеки SiON до версии 0.6

Away3D 3.5.0 & 2.5.0 released

Away3D’s latest update brings some FPS love to Flash… in the form of a brand new render engine and data format for large play areas.

2.5.0 and 3.5.0 represent the latest full engine releases of Away3D for Flash Player 9 and 10. You can grab the code either from the svn repository or the downloads page, where you will also find a bunch of updated examples.

Accompanying the Away3D update is the latest version of Prefab3D a 3D preparation tool created by Fabrice Closier using Adobe AIR. You can download the runtime from the official Prefab3D installation page, or from the AIR Marketplace where you can also submit feedback (and we encourage you to do so!). Prefab3D is still very much a work in progress, but its newest feature allows the export of specially formatted .awd files optimised for FPS rendering (otherwise known as BSP files).

via Away3D Flash Engine.

ZaaIL – 40+ Image format support for Flash

Nate introducing ZaaIL – 40+ Image format support for Flash (alchemy version)

Port of an open source image library in C called DevIL (originally OpenIL).

Try it here and get it here

Formats:

  • Blizzard game textures – .blp
  • Windows Bitmap – .bmp
  • Multi-PCX – .dcx
  • DirectDraw Surface – .dds
  • Dicom – .dicom, .dcm
  • Flexible Image Transport System – .fits, .fit
  • Graphics Interchange Format – .gif
  • Radiance High Dynamic – .hdr
  • Macintosh icon – .icns
  • Windows icon/cursor – .ico, .cur
  • Interchange File Format – .iff
  • Interlaced Bitmap – .lbm, .ilbm
  • Infinity Ward Image (doesn’t work with MW2 iwi files) – .iwi
  • Jpeg – .jpg, .jpe, .jpeg
  • Jpeg 2000 – .jp2
  • Homeworld texture – .lif
  • Half-Life Model – .mdl
  • MPEG-1 Audio Layer 3 (Amazon MP3s work, Apple’s do not) – .mp3
  • Kodak PhotoCD – .pcd
  • ZSoft PCX – .pcx
  • Softimage PIC – .pic
  • Alias | Wavefront – .pix
  • Portable Network Graphics – .png
  • Portable Anymap – .pbm, .pgm, .pnm, .pnm
  • Adobe PhotoShop – .psd
  • PaintShop Pro – .psp
  • Pixar – .pxr
  • Raw data – .raw
  • Homeworld 2 Texture – .rot
  • Silicon Graphics – .sgi, .bw, .rgb, .rgba
  • Sun Microsystems, .sun
  • Creative Assembly Texture – .texture
  • Truevision Targa – .tga
  • Tagged Image File Format – .tif
  • Gamecube Texture – .tpl
  • Unreal Texture – .utx
  • Valve Texture Format – .vtf
  • Game Archive – .wad
  • Quake 2 Texture – .wal
  • Wireless Bitmap File Format – .wbmp
  • HD Photo – .wdp, .hdp
  • X Pixel Map – .xpm
  • Doom Graphics

via Introducing ZaaIL – 40+ Image format support for Flash | ZaaLabs.

Обзор FlashDevelop 3.1.0 RTM

Вышла новая версия FlashDevelop, замечательного редактора кода для as3 и haXe. Самое приятное в новой версии это то, что появилась возможность использовать Debuger и Profiler.

via Обзор FlashDevelop 3.1.0 RTM / Flash-платформа / Хабрахабр.

Бажный Flash Builder 4

Похоже от версии к версии в этом мутанте становится всё больше багов :(
Нахрена он вообще нужен, если в нём даже Content Assist отваливается