Tim Knip, a papervision core developer, has brought a pipeline improvement for users of Blender to import blender files directly into papervision and as3. This allows you to get at the blender objects, or blender DNA as it is called, that construct the 3d scene within Blender.
Unity3D has a great workflow that includes this where you can update your .blend file and then it updates in the Unity IDE, this work by Tim creates a similar workflow for Flash (recompile would be needed to show if embedded).
Typically exporters are made from the 3d IDE SDKs such as Blender using Python to export to COLLADA or other formats. But here Tim is parsing the source file directly. This also opens up the possibility to make other exporters from more simplified Flash AS3 code rather than learning a new IDE SDK just for an exporter.
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