- I uploaded a YouTube video -- windage & osg http://youtu.be/WBogwzU7gsI?a
- Augmented Reality | Truck http://post.ly/pMa3
- I uploaded a YouTube video -- windage, opengl test http://youtu.be/2KsxDeFvZSs?a
- Augmented Reality | Audi TT http://post.ly/pIse
- Мне понравилось видео YouTube -- augmented reality | Audi TT http://youtu.be/XaeLxRrRMNU?a
- I uploaded a YouTube video -- windage - NFT augmented reality library http://youtu.be/u0Mq9xT5xvk?a
- Using iPad for holography projection http://post.ly/pDVl
- Projected AR: AI Controller http://post.ly/pDS7
- I liked a YouTube video -- Tracking the 3-D pose and configuration of the hand http://youtu.be/JOXwJkWP6Sw?a
- Microsoft Street Slide Browsing Street Level Imagery http://post.ly/pCJt
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This is an interesting video. I am curious to find out what source does did you use in the making of this Augmented Reality video, I am now in a project also using AR, but I like to kick-start and seeing this is an inspiration. How may I contact you to find out on how to program like this? Thank you! Please do contact me by email, I will like to talk about it very much! Thanks!
This example of AR, based on FLARToolkit (adobe flash version of ARToolkit)
I just transform a base square–detection algorithm to an rectangle detection form.
And comment all pattern recognition stuff
So, I get mechanics that recognize any rectangle as marker.
It’s all! No magic at all.